Blog

Traffic Global for X-Plane Dev Diary – July

Originally published on https://www.justflight.com/articles/developers-diary-traffic-global-for-xplane-11 Welcome back, and congratulations on your persistence if you’ve been here from the start! This month’s diary needs to take a bit of a step back which, as will become clear, is very appropriate. I’d like to talk about something that happened during the internal beta, and I need to start by […]

Read More

Traffic Global for X-Plane Dev Diary – June

Originally published on https://www.justflight.com/articles/developers-diary-traffic-global-for-xplane-11 Welcome back! So far in these diaries I’ve been trying to talk a bit about what the development of something like this feels like from the “other side”; not just a “what I did on my summer holidays”-type essay in multiple parts, but what the thought processes and drives are for someone […]

Read More

Traffic Global for X-Plane Dev Diary – April

Last month I made a promise – no more talk about traffic schedules – and you’ll be pleased to hear I plan to keep that promise, not least because it makes my head spin. This month I’ll dig a little deeper behind the scenes; we’ve already talked about the models, and the schedules, so next we need to tie the two together and track which planes are where, and a lot more besides. Oh, and (drama pause): Framerates.

Read More

Traffic Global for X-Plane Dev Diary – January

Welcome to the dev diary for Traffic Global for X-Plane – TGXP to friends. I’m going to be talking about how this came about, what it does, what it doesn’t do, why, and quite a lot of what goes into making it work. There’s going to be a certain amount of techy background detail – hey, it’s a dev diary – but I want this to be open to anyone with a little interest in what goes into making your sim a nicer place to be.

Read More