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Traffic Global for X-Plane Dev Diary – April

Last month I made a promise – no more talk about traffic schedules – and you’ll be pleased to hear I plan to keep that promise, not least because it makes my head spin. This month I’ll dig a little deeper behind the scenes; we’ve already talked about the models, and the schedules, so next we need to tie the two together and track which planes are where, and a lot more besides. Oh, and (drama pause): Framerates.

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Traffic Global for X-Plane Dev Diary – January

Welcome to the dev diary for Traffic Global for X-Plane – TGXP to friends. I’m going to be talking about how this came about, what it does, what it doesn’t do, why, and quite a lot of what goes into making it work. There’s going to be a certain amount of techy background detail – hey, it’s a dev diary – but I want this to be open to anyone with a little interest in what goes into making your sim a nicer place to be.

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